Fluxitecture is a three dimensional virtual installation which takes to task the visualization of human motion, generating representations of spatial memory. Concept design and software development were completed with Başar Önal, Merve Çaylı.
The architecture of the building is reconstructed using a matrix of building blocks and Sabancı University library was used as an example. Although the project’s intention was to install motion tracking cameras in the building, instead, artificial bots moves inside the virtual building to create motion flux. Blocks vertically evolve in the building according to the motion path and its color change depending on the time of the motion.
The project was presented at ISEA2009 (Belfast, North Ireland) and F.A.q: Perguntas Sobre Arte, Consciência e Tecnologia symposium, 2006 (São Paulo, Brasil), and was developed using C++ and openGL.
You can download the paper here. There is also a video you can download. You can also download all the images on this page.
Here is an extract from the paper
“One aspect of the project is the creation of a complex kinesthetic tracking system, which moves between the concepts of space and duration through a set of simple rules. A second ambition is the creation of a complex design system through the adaptation of simple shapes evolving into progressive complexity, again through the tracking of human movement over time, thus articulating complex spatial ideas grounded in duration and memory.”
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I also did some extra slides to explain the work in few steps. Here they are.
keywords: architecture, virtual environment